Why are you treating every activity in the game like it has to be holding the hands of the player and allowing no creative agency? The garden/grove as it was in 3.11 was already so simplified in terms of what you had to build, you already had an option to pre-plant most seeds and planting the higher tier seeds gave you the feeling of doing something role-playing in the game for once and even that you could have simplified further if you allowed for auto-planting of higher tiered random seeds. The way that you want Harvest to be played in 3.13 is just the same activity as Bestiary at that point and somehow you think to yourselves that eliminating the management will just make everyone happy yet fail to understand that oversimplifying the activity leads to it being just another near-identical activity to what you are doing with most other content in the game whereas 3.11 Harvest actually offered something different game mechanics wise. Where is the creative nature or uniqueness anymore when you just take all of this away because some streamers or Reddit tells you that it's "too much management every league" or "too tedious" when multiple people told you that if people are against making their own garden you could allow for people to import/export other's layouts once we gather enough Lifeforce. This gave a sense of the player owning a customizable area in the game. Thank you.First off, why would the infrastructure be already pre-made for you? When that was the whole point of having a Factorio like activity in the game where the player gets to choose where and how in the grove they get to set up their infrastructure for the seeds to be planted. We may also include links to affiliate stores, which gives us a small commission if you purchase anything via them.
#Factorio map viewer seed Pc
Keep updated on the latest PC Gaming news by following GameWatcher on Twitter, checking out our videos on YouTube, giving us a like on Facebook, and joining us on Discord. If you're looking for more complex cheats, you'll find more on the game's wiki. /c game.speed=number - Changes game speed./c =7000 - Gives amount of resource present on the tile you're hovering your mouse cursor over./c _mode=true - Cheat mode, infinite crafting./c _crafting_speed_modifier=1000 - Makes crafting faster./c _mining_speed_modifier=1000 - Makes mining faster./cheat - Researches all technologies, enables cheat mode.As opposed to the console commands above, these will disable achievements for the game they're used in, so keep that in mind before taking advantage of what they offer. /kick - Kick players from server for specified reasonīelow, you'll find a small set of Factorio cheats./demote - Removes admin powers from player./ban - Bans players for specified reason./unlock-shortcut-bar - Unlocks all items on the shortcut bar./alerts - Disables, enables, mutes or unmutes alerts like no_material_for_construction./toggle-action-logging - Logs all input actions that the game performs./time - Returns info about the map's age.Similarly, for any of the below to work, you'll need to have loaded a level. Simply head to Controls->Basic Interaction, find the Toggle chat (and Lua console) option and change it to a key of your liking.īefore we dip into our Factorio console commands and cheats highlights, it's worth keeping in mind that typing "/help" into the console while inside a level will bring up a list of helpful consoles. If, for some reason, neither of them work, you can rebind the console key from the game's settings. You can access Factorio's console by pressing the tilde (`) or slash (/) key.